

Shacknews is pleased to offer a steady stream of stories from the book each Monday leading up to October 29.īlizzard hired guys who were willing to get involved up to their elbows in development in essence, everyone was a designer. Goblins and the Burning Legion hung around in the game, but not in the form of fully playable factions.įuture stories from Craddock will include behind-the-scenes details on the Diablo games, StarCraft, the Warcraft series and World of Warcraft.Ĭraddock and Shacknews will also bring you a week of book coverage during the week of October 29, featuring an in-depth interview with the author and a full chapter from his book.Įntitled Stay Awhile and Listen, the unauthorized book talks to nearly 80 former employees, including those who used to work at Blizzard, Condor (later Blizzard North), and Silicon Synapse (Blizzards original name when it was founded), as well as people who had regular dealings with Blizzard head honchos Mike Morhaime and Allen Adham. One such race was the goblins, a mischievous and devil-may-care band of green-skinned warriors who had thrown in with the Orc Horde during WarCraft IIs events.Īmbition gave way to reality when six and even five races proved too difficult for Blizzard to balance. The fifth was the Burning Legion, an ancient race of demons that invaded Azeroth early on in the game.ĭeciding on a sixth race was like a game of roulette, with the development ball stopping on various ideas. Warcraft 3 Mods New Races Plus Two NewĪfter shipping StarCraft, Blizzards ace team of strategy game makers returned to WarCraft to devise another row between the Orcs and humans, plus two new factions: night elves, and the undead, Craddock said.

It wasnt until after StarCraft was released that work on Warcraft 3: Reign of Chaos began. We know how Warcraft 2 turned out when it was released in 1995, and after its success (and that of the expansion Beyond the Dark Portal in 1996), Blizzard focused on StarCraft. They proposed pitting the Orcs against modern-day humans piloting jets and other advanced weaponry in a fantasy-versus-science showdown. One camp wanted a direct sequel-another battle between Orcs and humans in a medieval time and place. We know that Warcraft was meant to have a medieval setting, but what if the sequel had gone in a totally different direction.Īfter releasing WarCraft: Orcs Humans, Blizzard Entertainments parent company pressured Blizzard president Allen Adham to get another game on store shelves, Craddock said.Ī sequel to WarCraft seemed a natural next step, but there was deliberation over the setting and time period. Until that happens, Ive got to roll with financial punches, and there have been many since last fall. pak 1.6.Warcraft 3 Mods New Races By atinacle1976 Follow | Public
